Anymaker vehicle building runs on a single grid-based chassis system the player lays block by block, then fills with mechanical parts, fluid piping, electrical wiring, and an optional microcontroller before driving, flying, or sailing the result. The same grid works for cars, trucks, boats, helicopters, and buildings, so the build order learned here transfers to every vehicle type in the game and to base construction.
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The Anymaker vehicle building guide to the chassis grid
Every vehicle starts as a chassis of grid blocks. Treat the chassis as the skeleton: structural blocks first, then attachment points for mechanical parts and the cabin. A short, low chassis is easier to balance on early wheels; a long flat chassis suits boats; a wide chassis gives helicopters room to put the rotor directly above the center of mass. Crashes physically damage components, so a stout chassis matters more than it looks on paper.
Mechanical parts and drivetrain
With the chassis in place, mechanical parts come next. Crankshafts, pistons and manifolds turn fuel and air into rotation, then the rotation goes through a clutch, a transmission, and a differential before reaching the wheels or propellers. Marine parts, jet engines, rotors and propellers share the same attachment system, so the same drivetrain pattern works for land, sea and air once the engine itself is built.
Fluid and electrical wiring
Vehicles are not just metal: fluid and electrical wiring carry the working bits. Fluid piping connects the fuel tank to the fuel manifold, the exhaust manifold to the outside, and a closed coolant loop with a radiator. Electrical wiring runs from a main battery to the starter motor, then to active components such as coolant pumps, fans, controls and instruments. Microcontrollers can be wired in as well to drive outputs from sensor inputs.
Buildable vehicle types
Five official vehicle types share the chassis system: cars, trucks, boats, helicopters, and buildings. Vehicles and structures are built on the same grid, and a workshop integration is supported on Steam for transferring designs in and out. Items, parts and even full craft are placeable in-world and testable by hand using the included tools.
Build order and testing workflow
Lay a short chassis
Wide enough for the cabin and the drivetrain.
Drop in a 3- or 4-cylinder inline engine
Small enough to debug.
Wire the four manifolds
Air, fuel, exhaust, coolant with their pipes.
Run battery wiring
Starter, coolant pump, fan, and cabin instruments.
Add clutch, transmission and wheels
Sizing for the chassis you chose.
Mount the RPS gauge and a temperature sensor
Live readouts for debugging.
Hold the clutch engaged during the first start
Removes drivetrain load from the troubleshooting list.