Anymaker boat building uses the same grid chassis, modular engine, wiring, and microcontroller systems as land vehicles, with a buoyancy simulation added on top. Boats sit alongside cars, trucks, helicopters, and buildings as an official buildable vehicle type, and coastal shorelines are valid base locations in the open world for both the craft itself and the workshop that supports it.
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Anymaker boat building guide to hull layout
A watertight hull is the foundation of any boat. Lay a closed grid of hull blocks with no gaps, sized for the cabin, the engine bay, and any cargo or weapons platforms. A wider, flatter hull is more stable at low speeds; a narrower, deeper hull cuts through waves better but punishes sloppy weight placement. The chassis blocks used here are the same ones used in cars and trucks, so the build shares muscle memory with the rest of the Anymaker vehicle building guide.
Marine parts and propulsion
Once the hull is sealed, propulsion comes from marine parts: propellers for most boats, jet engines for faster craft, and pumps for bilge and cooling. Position propellers below the waterline and keep them clear of hull blocks to avoid cavitation damage; jet intakes want clear water in front of them and outlets clear of obstacles behind. Speed and direction are tuned in the same way as land drivetrains — through the engine, transmission and propeller or jet setup, plus the trim and rudder controls wired into the cabin.
Engine, wiring, and exhaust routing
The same modular engine and manifolds from the Anymaker engine wiring guide apply on a boat. The big difference is exhaust routing: route exhaust manifolds above the waterline, ideally aft and to the side, so backpressure does not stall a running engine. Wire the main battery to the starter, the bilge pump, the cabin instruments, and any fish-finder electronics through the same electrical wiring system used elsewhere, and consider adding a microcontroller to automate bilge pump power on water ingress.
Where to build boats
Coastal shorelines and shore-based base locations are the natural places to build a boat — water is right there, the engine can be tested immediately, and a workshop can be built next to the slip for repair work. Marine craft also pair well with bunker runs along rivers and coastal towns, since the boat can be parked out of sight while the squad clears loot inside.