Anymaker base building uses the same grid system as vehicles, so walls, doors, defenses, generators, and machine blocks are placed on the grid that chassis parts use. Bases can be built across the open world in mountains, towns, forests, or on shorelines, and the official pitch is that "the only safe places are those you make," meaning bases are the main way to create a safe zone against wildlife, undead, hostile NPC survivors, and remaining military forces. The Anymaker base building guide below covers the shared grid, where to place a base, how to fortify it, and how a 6-player squad can split base work.

Anymaker base building guide to the shared grid

The base grid is the same grid the Anymaker vehicle building guide uses for chassis, so the placement rules, the orientation, and the part-count budget are familiar from vehicle work. Walls snap onto the grid, doors and windows snap onto wall segments, and defenses (turrets, traps, walls) snap onto the same grid cells as chassis blocks. Generators and machine blocks anchor the same way engines do in a vehicle, and the same battery-to-component wiring carries over for any powered defenses or lights.

Where to build a base

LocationAdvantagesTradeoffs

Mountains

Defensible high ground, good sightlines for spotting patrols.

Exposed to wind and lightning, longer supply lines.

Towns

Close to scavenging, easiest access to bunkers.

Riskiest base to defend against undead and dense patrols.

Forests

Low visibility, easier to hide a base from patrols, quieter surroundings.

Slower resupply.

Shorelines

Water access for boats, natural choke point for inland hostiles.

Exposed to weather rolling in from the water.

Fortifying against threats

Fortification layers are what turn a base into a safe place. Typical layers are: an outer wall as a closed grid wall around the perimeter, with one or two controlled entry points; an inner perimeter as a second wall or set of chokepoints around the buildings and storage; defenses such as turrets, traps, and powered lights covering the approaches; and finally power and storage — generators, batteries, food stores, repair parts, and ammunition — kept well inside the inner perimeter. Threats attack the closest weak point, so a closed outer wall with limited entrances is usually more effective than a sprawling open layout with many access points.

Co-op base work

Base building is fully supported in 6-player co-op, so a squad can split roles between fortifying (walls, doors, defenses), scavenging (food, building parts, weapons), and manning defenses during attacks. Multiple players can place blocks on the same base, share inventory through the same co-op rules as the Anymaker multiplayer guide, and bring vehicles into the base perimeter for repairs. Sandbags, minefields, and powered turrets are common additions when the squad expects a serious assault, especially as the world moves from loot tier 1 to tier 3.